About Me
Hi! I'm Hannah Duncan — Producer at Whirlygig Studios. Proudly specializing in Roblox game development, project and team coordination, and art production pipelines.
From managing multi-faceted game production, tracking large-scale asset pipelines, or leading cross-team coordination, I bring a whimsical energy balanced by high-level organization and determination. I thrive in collaborative environments where artists, designers, producers, and devs feel empowered to create memorable experiences for players.
Active Productions
OFFICIAL ROBLOX ADAPTATION
Adapting the iconic IP, humor, and competitive chaos of Fresh TV's global franchise into an immersive, multiplayer Roblox experience.
- Production & Roadmap Management: Coordinated cross-functional dev teams (designers, artists, programmers) to deliver feature milestones on schedule.
- IP & Partner Alignment: Acted as the primary operational liaison between Whirlygig Studios and Fresh TV to maintain brand authenticity.
- Asset & Content Pipelines: Managed production schedules for environmental assets, character models, minigames, and UI/UX integration.
Gameplay Stills
#WEAREALLNINJAGIRL
Led production pipelines, asset management, 3D city creation. Assisted in cross-media expansions across game development, digital comics, and social short-form content.
- Sprint Coordination & Delivery: Facilitated daily producer tracking, milestone planning, and task breakdown for engineers and artists to ensure feature launches stayed on target.
- Cross-Media Management: Coordinating timelines for Ninja Girl: Origins (WEBTOON) and Ninja Girl: Action Shorts (TikTok) COMING SOON!
- LiveOps & Asset Pipelines: Overseeing 3D character art, animation sprints, and promotional campaign deliverables.
Gameplay Stills
Personal Projects
A self-taught front-end passion project born out of my love for all things celestial, mystical, and witchy! I design and code custom interactive desktop widgets in my free time to bring a little daily magic to my own screen.
This is just the beginning! I'm currently crafting an entire witchy productivity suite! All widgets are open-source and free to grab via my GitHub repositories. ✦
Production Archive
BELLEMINT Fashion Stylist was a next-gen digital fashion game where players create avatars, style looks for daily community challenges, and curate their digital wardrobes. Through a brand partnership with REVOLVE, items featured in-game were also directly purchasable IRL!
As part of the production team, I managed high-volume art pipelines delivering 500+ 2D and 3D assets each month—overseeing both in-house creation and external partner pipelines while managing LiveOps integrations.
✦ Creative Direction Highlight ✦
Bespoke Hair Colors & Style Line
Led the creative direction for Bellemint’s bespoke fashion colors line, guiding character artists to translate color theory and stylistic vision into production-ready assets.
Drawing directly from my professional background in hair design prior to entering games, I provided detailed artistic input across hairstyles, textures, silhouettes, and palette curation. Talk about translatable skills!
DAILY CHALLENGES & UX FEED
BELLEMINT Collection (In-House 3D IAP Assets)
Planned and executed user Tendtests (playtests), gathering player feedback to refine features while community building across Discord and social channels.